Survival Game (Senior Project)
A 4-player online co-op survival game developed in Unreal Engine, utilizing the Steam Online Subsystem for networking. Players must manage survival stats—hunger, thirst, stamina, and health—while navigating a dangerous environment populated with both passive and aggressive AI.
The game features an interactive open-world map with collectible items, crafting, and shelter-building mechanics. A dynamic day-night cycle further impacts gameplay by affecting visibility and pacing.
The project was developed primarily in C++, with Blueprint used selectively for UI implementation. It showcases my expertise in multiplayer architecture, survival system design, AI development using Behavior Trees, and building maintainable, networked gameplay systems in C++.