I am a 23-year-old Computer Engineer with a strong focus on game programming and software architecture. Over the past three years, I have developed a variety of game prototypes—ranging from single-player to multiplayer, in both 2D and 3D—using Unity (C#) and Unreal Engine (C++).
I specialize in writing clean, scalable, and maintainable code, and actively apply object-oriented programming principles and design patterns such as MVC, Singleton, and State. My experience covers core gameplay systems, AI behavior (including Behavior Trees), UI programming, and performance optimization.
While my main focus is on development, I also have minor experience in pixel art, which allows me to better collaborate across disciplines. I'm passionate about building systems that are technically sound and engaging to play, and I’m always eager to learn and grow as a game developer.
SKILLS
- Unity
- C#
- Unreal Engine
- C++
- Design Pattern
- Version Control
- C
- Java
- Pixel-Art