HELLBREAK

Game Programmer – Double Barrel Games
I initially joined the HELLBREAK team as a part-time Game Programmer and later transitioned into a full-time position due to my continued contributions. Throughout both the demo development phase and the post-demo period, I was actively involved in multiple areas such as bug fixing, UI programming, AI development, and refining existing gameplay mechanics. Working with Unreal Engine, I utilized both C++ and Blueprint scripting extensively to implement features and optimize game systems. 


Steam Link: store.steampowered.com/app/3043760/HELLBREAK/