HELLBREAK
Game Programmer – Double Barrel Games
I initially joined the HELLBREAK development team as a part-time Game Programmer and transitioned to a full-time role due to my ongoing contributions and performance. Throughout both the demo development and post-demo phases, I worked across multiple areas, including bug fixing, UI programming, AI development, and refining core gameplay systems.
Using Unreal Engine, I implemented features and optimized systems through both C++ and Blueprint scripting. My work focused on improving gameplay responsiveness, maintaining code quality, and ensuring a smooth and immersive player experience. I was actively involved in iterative development, contributing to both feature expansion and technical polish across the project lifecycle.