Fox's Tale

Fox’s Tale is a 2D pixel art platformer developed in Unity, featuring core mechanics such as double jumping, dashing, and enemy bounce attacks. The game includes basic enemy AI, with some enemies patrolling predefined areas and others actively pursuing the player to create dynamic encounters.

The game world consists of three handcrafted maps, including two unique boss battles that test player reflexes and pattern recognition. A checkpoint system ensures smooth progression and encourages exploration without excessive punishment.

To maintain visual consistency, all UI elements were designed in custom pixel art, complementing the game's overall aesthetic. This project highlights my skills in level design, AI behavior scripting, and creating a cohesive player experience through visual and gameplay polish.