HELLBREAK
A fast-paced roguelite arena FPS where you fight through the arenas of Hell to win back your soul. I started at Double Barrel Games part-time, was promoted to full-time, and stayed on from the first demo through Early Access, the 1.0 launch and post-release support. The HUD and core UI are mine, written in C++ and Blueprint: off-screen enemy direction indicators, the health bar, the souls counter, the skill cooldown system. And when an enemy moved wrong or an ability misfired, that bug landed on my desk.
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